If you export brush strokes as a gltf/glb and then reimport them - do subsequent exports don't end up with a material named correctly to match in the gallery viewer (and possiby also in SDK or Unity tools)?
Certainly - old exports don't but what about the current newglb code?
If you export brush strokes as a gltf/glb and then reimport them - do subsequent exports don't end up with a material named correctly to match in the gallery viewer (and possiby also in SDK or Unity tools)?
Certainly - old exports don't but what about the current newglb code?